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A FEW EXAMPLES OF POSITIVE IMPACT

Driven by a goal to provide value
and make a positive difference

"No product is perfect. No person is always successful. What matters, is that we aim to be.​"

MAKING A DIFFERENCE TO MOBILE STRATEGY

↘︎ It's important to understand the context
 

  • The entire design team consisted of only 4 people, when my journey began.
     

  • This meant I was the only practitioner assigned to the project.
     

  • I was on the receiving end, of the vaguest of briefs. Which clearly underestimated the task at hand.
     

  • The brief in question, was a request to offer the product in its full entirety, within a mobile web app.​​

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NDA obviously comes with it's limitations. But if you would like to better understand the nature of the product, please view the following links

 

↘︎ Supercharge your impact with LSEG Workspace 

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↘︎ Refinitiv Workspace for investment bankers

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↘︎ LSEG Microsoft Collaboration

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People leader feedback

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↘︎ A few problems to be solved
 

  • Ensure everyone truly understood the reality and complexity of the task

  • Communicate

    • The need to consider web on all platforms - Not just Mobile

    • The need to consider the context of using the product on a Mobile device

    • This wasn't just about apps. We also had to consider the product framework, features and workflows. Some of which just weren't suitable for a mobile device

  • Let us not forget the team size. Although I had an extensive UX and UI background. This was clearly not a one person project.


↘︎ Step 1

I responded, by asking questions which would help fill in the high number of gaps.​
 

This resulted in the creation of the longest longest deck of my career. I believe it was over 300 pages long. Not ideal, but I had many points to make, including
 

  • Clarification of requirements

  • Planning

  • Understanding the competitor landscape

  • Discovery

    • Target audience and their needs, in the context of Mobile

  • Strategy

    • Web App vs Native App

    • Companionship with desktop and web platforms

    • USPs

  • Design

    • Mobile UI

      • Differences between iOS and Android

    • Positives and negatives of progressive web apps

    • Positives and negatives of Native apps

    • Motion Design

    • Performance and Skelleton load

    • Navigation

    • Layout consideration

    • Meaningful start pages, for individual roles

    • General workflows

      • Onboarding

      • Log-in

      • Access to saved files

    • Exploration and wireframes, illustrating the most used apps and full functionality

      • It goes without saying, I spoke with quite a few stakeholders

        • Product Owners

        • Product Managers

        • Customer Success Managers

        • Development Leads

      • As a practitioner, I was single handedly illustrating an app, every 2 weeks

      • I also had to consider framework and consistent navigation, access points and layout.
         

↘︎ Step 2

After discussing the team size with my line manager, they decided to recruit additional UX resource.
 

Upon onboarding my new UX colleague (by locking him a meeting room with me, for a few days). We concluded it would be best to run with a native hybrid strategy.

 

This would utilise native, for performance heavy areas. Complimented by the integration of web, for lighter areas, and areas where we awaited budget for native development.
 

↘︎ Step 3

Our next step was to understand the target audience and their needs. So my new UX colleague and I started our initial research journey together.
 

Hurdle 1

If you've ever tried getting time with Senior Investment Bankers or Traders, you will no doubt appreciate how difficult that can be. So we had little choice to start with proto-persona.
 

Hurdle 2

Time wasn't on our side, and we were initially a team of 2, with a need to continue exploring both web and native.
 

We quickly made the decision for each of us to have a primary focus. One person to explore native, with the other exploring web. Ensuring we would communicate and collaborate along the way.
 

↘︎ Step 4

  • We recruited additional Native UI and Motion specialists

  • Carried out extensive discovery and user research

  • Moved forward with a lean UX cycle, based upon Learn, Create and Validate
     

↘︎ Summary and Results

At this point, we could get in a more detailed story. But ultimately, together, we created what became seen as a blue print, for a truly collaborative, respected and successful design team - And the rest as they say, is history.

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↘︎ Impact

  • Increase in unique users, release after release

  • Increased activity and time spent in the product

  • Improved customer feedback via the Customer Experience Monitor

  • Improved App Store Ratings

    • Improving the original Eikon Mobile rating of 3.3 out of 5

    • Achieving a 4.9 out of 5, for Workspace Mobile
       

↘︎ In addition
For a few months, I also took on the responsibilities of the Mobile Product Manager. Due to the departure of both the Product Owner and Product Manager.

HAVING A POSITIVE IMPACT AS A SQUAD LEAD

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Responsible for managing design delivery of the LSEG suite of Trading products.

↘︎ Examples of impact

  • Onboarding new team members, including squad lead and director

  • Helping to review ways of working

  • Communicating the value of Design

  • Provided stakeholders with direction for better planning

    • Demonstrating the benefits of more consideration of capacity vs load 

  • Presenting the benefits of understanding companionship and interoperability between Trading Products
     

​↘︎ Resulting in

  • Less siloes

  • Time and cost savings

  • Revealing required nuances and commonality

  • Improved ways of working

FOCUS UPON DESIGN QUALITY

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Setting the product and design teams in good stead.

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After the success of leading the Native Mobile Team, I was asked to take responsibility for the core design team. I saw this as a fantastic opportunity to make some impact upon the desktop and web products.

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↘︎ First step

It made sense to start by taking a look under the hood. Taking a fresh look at the Core Apps, used within the desktop and web products.

 

To put things into perspective. Core Apps are the most used capabilities, within the LSEG Workspace Ecosystem. Each of these are pretty complex in their own right. These included​

  • Entity Overviews

  • Charts

  • Watchlist Monitor

  • News

  • Quote

 

↘︎ What I found below the surface

Whilst carrying out my review, I became aware of instances of opportunity to improve design. These issues were documented. Labelling them as either bugs or enhancements.

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I also decided to place them within 4 separate design pillars. As these could be used by the wider design team, for ongoing design QA.​

  • Terminology and Labelling

  • Behaviour

  • User Interface

  • Information Architecture
     

↘︎ Problems to be solved

Upon surfacing about 90 items, I realised that finding issues was much easier than resolving them.

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I needed to work with product and development, to see how we could build these into the development backlog.
 

↘︎ Outcome

I communicated the need for OKRs to include a focus upon quality - not just new features.
 

Resulting in a collaboration with the UX and Product Directors. Devising a plan, for accommodating the proposed solutions within natural product iterations.

↘︎ It's the opinion of those around us, that tell the real story.

Kerry, People Leader

Mike is one of the most empathetic and talented design leads I know. His work is infused with years of experience, love of his craft and a kindness to all people, from team members to the user.
 
He is hard working, not afraid to stand up for what is right, a great communicator and a safe pair of hands. Having Mike on your team would be a solid investment.

Kevin, Team Member

Mike is an amazing colleague and very talented designer and leader, expertly marrying customer needs with business objectives, full of great insight and extremely knowledgeable about all areas of the design process, from discovery to delivery.
 
Plus he's fully aware and cognisant of the importance of the different design disciplines.
 
He's a great mentor, always supportive and helping others to expand their design skills.
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